VIDEO GAME LAW SUMMIT









Venue: Waldorf Astoria Shanghai On The Bund, Shanghai Club Ballroom

08:00 - 18:00 @July 26, 2024

Speakers

Part of speakers

Ali Mirsaidi

Ali Mirsaidi

Perkins Coie

Arata Nomoto

Arata Nomoto

City-Yuwa Partners

Benjamin Cheong

Benjamin Cheong

Rajah & Tann Singapore LLP

Brian Chung

Brian Chung

Kim & Chang

Charles Yu

Charles Yu

Pilliar Legal

Chris Stevens

Chris Stevens

Roblox

Clara Benyamin

Clara Benyamin

CBLF AVOCATS

Greg Pilarowski

Greg Pilarowski

Pilliar Legal

Michael Ling

Michael Ling

Frankfurt Kurnit

Ming haoxia

Ming haoxia

MIA

Jingnan Wang

Jingnan Wang

Wargaming

Joseph Olin

Joseph Olin

VGBA

Kieran Donovan

Kieran Donovan

k-ID

Nate Shen

Nate Shen

Hypergryph

Nav Sunner

Nav Sunner

Navatron

Nick Tong

Nick Tong

Tencent

Ryan Black

Ryan Black

DLA Piper

Shirley Zhao

Shirley Zhao

Tencent

Simon Planzer

Simon Planzer

Planzer Law

Steven Cheok

Steven Cheok

Adnan Sundra & Low

Timothy Ma

Timothy Ma

k-ID

Tracey Tang

Tracey Tang

Anjie Broad

Ziwei Zhu

Ziwei Zhu

Pilliar Legal

Agenda

Click for details

The agenda is subject to change.

Registration and Refreshments
Welcome Remarks
Ming Haoxia

Secretary General of MIA (China)

Joseph Olin

Executive Director of VGBA (USA)

Data Protection

Data protection laws and enforcement actions have expanded nearly as fast as data itself. Complying with a patchwork of laws is a significant challenge for game companies that publish globally. This panel will discuss best practices for global data privacy compliance, including the growing challenges with cross-border data transfers.

Jingnan Wang (Moderator)

Wargaming, APAC Data Protection Head (China)

Greg Pilarowski

Pillar Legal, Founding Partner (USA)

Simon Planzer

Planzer Law, Partner (Switzerland)

Timothy Ma

k-ID, Co-Founder and Chief Legal Officer (Singapore)

Tea Break

Minor Protection

Regulators have long prioritized online safety for children, particularly in video games and on social media. Today, many jurisdictions are adopting new rules to enhance the protection of minors in cyberspace. This panel will discuss best practices for minor protection in the context of this changing landscape.

Kieran Donovan (Moderator)

k-ID, Chief Executive Officer (Singapore)

Brian Chung

Kim & Chang, Partner (Korea)

Chris Stevens

Roblox, APAC Lead Counsel (Australia)

Michael Ling

Frankfurt Kurnit, Associate (USA)

Consumer Protection - Dark Patterns & Loot Boxes

Regulators in multiple jurisdictions are increasing efforts to protect players’ rights as consumers in the video game industry. Prohibiting “dark patterns” and constraining “loot boxes” can significantly impact how game companies design their monetization mechanisms. This panel will discuss the latest regulatory trends and their implications for game developers.

Tracey Tang (Moderator)

Anjie Broad, Partner (China)

Arata Nomoto

City-Yuwa Partners, Partner (Japan)

Nick Tong

Tencent, Senior Legal Counsel (Singapore)

Simon Planzer

Planzer Law, Partner ( Switzerland )

Lunch Buffet

Challenge of Global Game Content Compliance

Publishing a video game globally is an ambitious task. When localizing a game for different regions, it is essential to ensure the game content complies with local laws and is respectful to local players. This panel will highlight key legal requirements and important cultural norms in major game markets.

Danyang Zhao (Moderator)

Tencent, Senior Legal Counsel (China)

Michael Ling

Frankfurt Kurnit, Associate (USA)

Nate Shen

Hypergryph, Senior Legal Counsel(China)

Steven Cheok

Adnan, Sundra & Low, Partner (Malaysia)

Negotiating a Game Publishing Deal

Collaborating with a local partner is often essential for game developers looking to expand their market reach. However, negotiating a game licensing agreement can be a complex and challenging process, as it involves balancing the interests and expectations of both parties. A poorly constructed licensing agreement can lead to risks such as losing control over the quality and distribution of the licensed game, facing legal disputes, or damaging the reputation of the game licensor. This panel will explore the strategies and considerations for game developers negotiating a video game licensing deal.

Joseph Olin (Moderator)

Executive Director of VGBA (USA)

Benjamin Cheong

Rajah & Tann Singapore LLP, Deputy Head, Technology, Media & Telecommunications (Singapore)

Chao Yu

Pillar Legal, Partner (China)

Ryan Black

DLA Piper, Partner (Canada)

Tea Break

IP Collaboration Licensing

Game developers often seek collaboration with well-known intellectual properties (IPs) by integrating popular characters and stories into their games for short-term promotions. Negotiating a “fair and balanced” contract with well-known IP licensors isn’t easy. This panel will explore common licensor requirements, and the business logic behind these terms.

Ziwei Zhu (Moderator)

Pillar Legal, Associate (China)

Ali Mirsaidi

Perkins Coie, Partner (USA)

Clara Benyamin

CBLF Avocats, Founder and Partner (France)

Nav Sunner

Navatron, Chief Executive Officer (UK)

Regional Outlook: Japan and Korea

Japan and Korea have become key overseas markets for China Chinese game companies looking to expand internationally. This panel will provide an in-depth overview of the legal environments in both countries, offering valuable insights for navigating regulatory frameworks and market entry strategies.

Arata Nomoto

City-Yuwa Partners, Partner (Japan)

Brian Chung

Kim & Chang, Partner (Korea)

End- of- Day Farewell Drink

Venue

Info and pictures

Tickets

Video Game Law Summit is an industry-exclusive event.

Those not affiliated with the video game industry will be denied access.

Early Bird
US$100

  • Discount of 37.5% off of the original price
  • Limited to the first 50 confirmed applicants
  • Whole day conference
  • Waldorf Astoria Lunch Buffet
  • First-come first-serve basis

Regular Pass
US$160

  • Limited to 200 participants
  • Whole day conference
  • Waldorf Astoria Lunch Buffet
  • .


Important Notes:

1. This event is exclusively for individuals from companies related to the video game industry.

2. The organizers must approve all registrations to be valid.

3. Use your company email when registering. Registrations from non-company emails will not be accepted.

4. The summit is a paid event with a limited number of available seats. Please ensure that your ticket payments are paid within five working days of receiving your approval, otherwise, late payments may be considered a withdrawal.

5. Refunds are generally not available after payment. If you cannot attend due to a scheduling conflict, you may apply to transfer your spot to a colleague.

a. Transfer requests must be submitted at least three working days before the event to allow the organizers to update name tags and seating arrangements.

Application

Participation is limited to individuals from corporate entities.

address

room 601 of Changning Road no. 999, Shanghai China

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