Speakers
Part of speakers
Ali Mirsaidi
Perkins Coie
Arata Nomoto
City-Yuwa Partners
Benjamin Cheong
Rajah & Tann Singapore LLP
Brian Chung
Kim & Chang
Charles Yu
Pilliar Legal
Chris Stevens
Roblox
Clara Benyamin
CBLF AVOCATS
Greg Pilarowski
Pilliar Legal
Michael Ling
Frankfurt Kurnit
Ming haoxia
MIA
Jingnan Wang
Wargaming
Joseph Olin
VGBA
Kieran Donovan
k-ID
Nate Shen
Hypergryph
Nav Sunner
Navatron
Nick Tong
Tencent
Ryan Black
DLA Piper
Shirley Zhao
Tencent
Simon Planzer
Planzer Law
Steven Cheok
Adnan Sundra & Low
Timothy Ma
k-ID
Tracey Tang
Anjie Broad
Ziwei Zhu
Pilliar Legal
Agenda
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The agenda is subject to change.
Ming Haoxia
Secretary General of MIA (China)
Joseph Olin
Executive Director of VGBA (USA)
Data Protection
Data protection laws and enforcement actions have expanded nearly as fast as data itself. Complying with a patchwork of laws is a significant challenge for game companies that publish globally. This panel will discuss best practices for global data privacy compliance, including the growing challenges with cross-border data transfers.
Jingnan Wang (Moderator)
Wargaming, APAC Data Protection Head (China)
Greg Pilarowski
Pillar Legal, Founding Partner (USA)
Simon Planzer
Planzer Law, Partner (Switzerland)
Timothy Ma
k-ID, Co-Founder and Chief Legal Officer (Singapore)
Minor Protection
Regulators have long prioritized online safety for children, particularly in video games and on social media. Today, many jurisdictions are adopting new rules to enhance the protection of minors in cyberspace. This panel will discuss best practices for minor protection in the context of this changing landscape.
Kieran Donovan (Moderator)
k-ID, Chief Executive Officer (Singapore)
Brian Chung
Kim & Chang, Partner (Korea)
Chris Stevens
Roblox, APAC Lead Counsel (Australia)
Michael Ling
Frankfurt Kurnit, Associate (USA)
Consumer Protection - Dark Patterns & Loot Boxes
Regulators in multiple jurisdictions are increasing efforts to protect players’ rights as consumers in the video game industry. Prohibiting “dark patterns” and constraining “loot boxes” can significantly impact how game companies design their monetization mechanisms. This panel will discuss the latest regulatory trends and their implications for game developers.
Tracey Tang (Moderator)
Anjie Broad, Partner (China)
Arata Nomoto
City-Yuwa Partners, Partner (Japan)
Nick Tong
Tencent, Senior Legal Counsel (Singapore)
Simon Planzer
Planzer Law, Partner ( Switzerland )
Challenge of Global Game Content Compliance
Publishing a video game globally is an ambitious task. When localizing a game for different regions, it is essential to ensure the game content complies with local laws and is respectful to local players. This panel will highlight key legal requirements and important cultural norms in major game markets.
Danyang Zhao (Moderator)
Tencent, Senior Legal Counsel (China)
Michael Ling
Frankfurt Kurnit, Associate (USA)
Nate Shen
Hypergryph, Senior Legal Counsel(China)
Steven Cheok
Adnan, Sundra & Low, Partner (Malaysia)
Negotiating a Game Publishing Deal
Collaborating with a local partner is often essential for game developers looking to expand their market reach. However, negotiating a game licensing agreement can be a complex and challenging process, as it involves balancing the interests and expectations of both parties. A poorly constructed licensing agreement can lead to risks such as losing control over the quality and distribution of the licensed game, facing legal disputes, or damaging the reputation of the game licensor. This panel will explore the strategies and considerations for game developers negotiating a video game licensing deal.
Joseph Olin (Moderator)
Executive Director of VGBA (USA)
Benjamin Cheong
Rajah & Tann Singapore LLP, Deputy Head, Technology, Media & Telecommunications (Singapore)
Chao Yu
Pillar Legal, Partner (China)
Ryan Black
DLA Piper, Partner (Canada)
IP Collaboration Licensing
Game developers often seek collaboration with well-known intellectual properties (IPs) by integrating popular characters and stories into their games for short-term promotions. Negotiating a “fair and balanced” contract with well-known IP licensors isn’t easy. This panel will explore common licensor requirements, and the business logic behind these terms.
Ziwei Zhu (Moderator)
Pillar Legal, Associate (China)
Ali Mirsaidi
Perkins Coie, Partner (USA)
Clara Benyamin
CBLF Avocats, Founder and Partner (France)
Nav Sunner
Navatron, Chief Executive Officer (UK)
Regional Outlook: Japan and Korea
Japan and Korea have become key overseas markets for China Chinese game companies looking to expand internationally. This panel will provide an in-depth overview of the legal environments in both countries, offering valuable insights for navigating regulatory frameworks and market entry strategies.
Arata Nomoto
City-Yuwa Partners, Partner (Japan)
Brian Chung
Kim & Chang, Partner (Korea)
Venue
Info and pictures
overview of venue
Tickets
Video Game Law Summit is an industry-exclusive event.
Those not affiliated with the video game industry will be denied access.
Important Notes:
1. This event is exclusively for individuals from companies related to the video game industry.
2. The organizers must approve all registrations to be valid.
3. Use your company email when registering. Registrations from non-company emails will not be accepted.
4. The summit is a paid event with a limited number of available seats. Please ensure that your ticket payments are paid within five working days of receiving your approval, otherwise, late payments may be considered a withdrawal.
5. Refunds are generally not available after payment. If you cannot attend due to a scheduling conflict, you may apply to transfer your spot to a colleague.
a. Transfer requests must be submitted at least three working days before the event to allow the organizers to update name tags and seating arrangements.
Application
Participation is limited to individuals from corporate entities.
address
room 601 of Changning Road no. 999, Shanghai ChinaGallery
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